Bushido Dojos KUMITE SCORING Regulations
This is a non – contact event. Meaning techniques must be delivered to the area listed below (3) but will be judged on the effectiveness should the technique have been delivered with contact.
1. One point per effective technique
2. A score is awarded when a technique is performed according to the following criteria to a scoring area:
a) Good form
b) Sporting attitude
c) Vigorous application
d) Awareness (ZANSHIN)
e) Good timing
f) Correct distance
3. Attacks are limited to the following areas:
a) Head
b) Face
c) Neck
d) Abdomen
e) Chest
f) Back (kidney area)
g) Side (ribs)
4. An effective technique, delivered at the same time that the end of the bout is signalled, is considered valid. A technique even if effective, delivered after an order to suspend or stop the bout shall not be scored and may result in a penalty being imposed on the offender.
5. No technique, even if technically correct, will be scored if it is delivered when the two Competitors are outside the competition area. However, if one of the Competitors delivers an effective technique while still inside the competition area and before the Referee calls “YAME”, the technique will be scored.
6. To win a bout and progress a competitor must score 3 points to his opponents 0. If the opponent scores before the other competitor reaches 3 then the bout continues until the first competitor reaches a total of 5, or the time keeper calls time and the competitor with the highest score wins. If scores are even when timekeeper calls time, then the bout continues until one competitor scores a clear point and is then declared the winner.
7. The mat area will have a centre referee and two moving corner judges. The centre referee can call on the moving corner referees for guidance regarding a point. When the centre referee calls “Yame” the corner referees signal with a coloured flag who they think scored. The centre referee has final call on each decision.
8. There is no avenue to appeal the decision of the centre referee. Competitors are asked not to celebrate their points or bout wins or to demonstrate their disapproval or disappointment at not winning a point or bout.
9. Contact – This is a non-contact event. At times however it can be unavoidable as you may have competitors moving forward without taking due care of their own safety. In this case the Centre referee will warn the competitor to take due care. A competitor that does not show due care can be forfeited out of the bout by the centre referee.
The centre referee may disqualify a competitor immediately if contact is deemed purposeful and dangerous. The centre referee may warn the competitor if accidental contact in the centre referee’s judgement has been made. The second time it will result in either a point deduction or a point addition to the opponent depending on the scoring at the time. Should contact continue the competitor who has been warned can be deemed unsafe and disqualified from the competition.
10. Gloves are AKF standard blue and red. Mouth guards are required. Shin guards are optional
EXPLANATION:
In order to score, a technique must be applied to a scoring area as defined above. The technique must be appropriately controlled with regard to the area being attacked and must satisfy all six scoring criteria above.
A. For reasons of safety, throws are prohibited and will incur a warning or penalty. Conventional karate leg sweeping techniques are also prohibited.
B. A technique with “Good Form” is said to have characteristics conferring probable effectiveness within the framework of traditional Karate concepts.
C. Sporting Attitude is a component of good form and refers to a non-malicious attitude of great concentration, obvious during delivery of the scoring technique.
D. Vigorous Application defines the power and speed of the technique and the palpable will for it to succeed.
E. Zanshin is that criterion most often missed when a score is assessed. It is the state of continued commitment in which the Competitor maintains awareness of the opponent's potentiality to counter-attack. I.e.: He/she does not turn his/her face away during delivery of the technique, and remains facing the opponent afterwards.
F. Good Timing means delivering a technique when it will have the greatest potential effect.
G. Correct Distance similarly means delivering a technique at the precise distance where it will have the greatest potential effect. Thus, if the technique is delivered on an opponent who is rapidly moving away, the potential effect of that blow is reduced.
H. Distancing also relates to the point at which the completed technique comes to rest on or near the target. A punch or kick that comes somewhere within 5 centimetres from the target may be said to have the correct distance.
I. A worthless technique is a worthless technique — regardless of where and how it is delivered. A technique, which is badly deficient in good form, or lacking power, will score nothing.
J. Techniques, which are directed below the belt, may score.
KATA Competition Rules and Scoring
1. Competition Area Size: The same as Kumite Regulation Online (first round)– Home suitable area for full kata.
2. Attire: Club uniform if available
3. Kata competition:
Specific kata must be performed for the first round and 3 finalists are selected.
9th/8th/7th/6th Kyu – Heian Shodan, Heian Nidan or Heian Sandan
5th/4th/3rd/2nd/1st Kyu – Heian Sandan, Heian Yondan or Heian Godan
1st dan and above – Open kata
For the final round, the competitor may choose a different kata (see selection for each category). The lowest scored competitor from the elimination round begins performing for the final round.
4. Scoring:
• 8.0 is set for the starting score by judges before the performance.
• Points will be deducted according to a competitor’s mistake. If the competitor has no point deduction, points would be added.
• Point deductions will be in increments of one-tenth of a point, e.g.: 0.1 ~ 0.2, and additions of one-tenth of a point, e.g.: 0.1~0.4.
• The highest point score achievable for a performance is 10.0, and the lowest is 6.0. • There will be 3 judges average of the 3 scores decides the winner.
If the scores are tied, the competitor with the highest low score wins. If the low scores are also tied, the competitor with the higher high score wins.
• For the final round, if scores are tied among the top 3 competitors, the competitor with the highest total score from the elimination round wins. If those former scores were also tied, competitors must perform again.
5. Scoring Standard:
(i) 8.0 is the starting score.
(ii) Points are deducted according to competitor’s mistake.
(iii) If there is NO point deduction, points may be added. (
iv) Lowest possible score is 6 and highest possible score is 10
(v) Lowest score of 6 will be given where:
• Competitor does not perform part of the intended kata;
• Stops performing for inordinate length of time and then resumes (a momentary pause should see a deduction of only 0.1 points)
(vi) Disqualification (no score) where:
• Performs wrong kata;
• Stops performing and cannot continue;
• Belt or pants fall off, or uniform becomes overtly disheveled
MISTAKE DEDUCTIONs
1. Balance Off 0.1
2. Imprecise Movement [stance/movement/eye contact] 0.1
3. Over dramatisation 0.1
4. Inadequate power of stress, speed of technique, or breathing control 0.1
5. Double Movement (Double Step, preparatory movements) 0.1
6. Mistake of Technique 0.2
7. Repetition of Imprecise Movement 0.2
8. Untidy Attire 0.2
9. Improper Etiquette 0.2
10. Out of Bounds (Jogai) 0.2
ONLY IF NO DEDUCTIONS:
ADDITION INCREMENT
1. Speed 0.1 – 0.4
2. Power & Kime 0.1 – 0.4
3. Rhythm 0.1 – 0.4
4. Spirit 0.1 – 0.4
5. Expression (understanding of technique and imagining opponents) 0.1 – 0.4
Kihon – Walking
9th/8th/7th/6th Kyu – Jodan uke (age uke), Gedan Uke, gyaku tsuki
Single judge watches two competitors and judges based on (below) the winner and points flag to the side of the winning competitor
1. Speed
2. Power & Kime
3. Rhythm
4. Spirit
5. Expression - understanding of technique and imagining opponents
6. Stances
7. Punch focus
8. Block technique
This is a non – contact event. Meaning techniques must be delivered to the area listed below (3) but will be judged on the effectiveness should the technique have been delivered with contact.
1. One point per effective technique
2. A score is awarded when a technique is performed according to the following criteria to a scoring area:
a) Good form
b) Sporting attitude
c) Vigorous application
d) Awareness (ZANSHIN)
e) Good timing
f) Correct distance
3. Attacks are limited to the following areas:
a) Head
b) Face
c) Neck
d) Abdomen
e) Chest
f) Back (kidney area)
g) Side (ribs)
4. An effective technique, delivered at the same time that the end of the bout is signalled, is considered valid. A technique even if effective, delivered after an order to suspend or stop the bout shall not be scored and may result in a penalty being imposed on the offender.
5. No technique, even if technically correct, will be scored if it is delivered when the two Competitors are outside the competition area. However, if one of the Competitors delivers an effective technique while still inside the competition area and before the Referee calls “YAME”, the technique will be scored.
6. To win a bout and progress a competitor must score 3 points to his opponents 0. If the opponent scores before the other competitor reaches 3 then the bout continues until the first competitor reaches a total of 5, or the time keeper calls time and the competitor with the highest score wins. If scores are even when timekeeper calls time, then the bout continues until one competitor scores a clear point and is then declared the winner.
7. The mat area will have a centre referee and two moving corner judges. The centre referee can call on the moving corner referees for guidance regarding a point. When the centre referee calls “Yame” the corner referees signal with a coloured flag who they think scored. The centre referee has final call on each decision.
8. There is no avenue to appeal the decision of the centre referee. Competitors are asked not to celebrate their points or bout wins or to demonstrate their disapproval or disappointment at not winning a point or bout.
9. Contact – This is a non-contact event. At times however it can be unavoidable as you may have competitors moving forward without taking due care of their own safety. In this case the Centre referee will warn the competitor to take due care. A competitor that does not show due care can be forfeited out of the bout by the centre referee.
The centre referee may disqualify a competitor immediately if contact is deemed purposeful and dangerous. The centre referee may warn the competitor if accidental contact in the centre referee’s judgement has been made. The second time it will result in either a point deduction or a point addition to the opponent depending on the scoring at the time. Should contact continue the competitor who has been warned can be deemed unsafe and disqualified from the competition.
10. Gloves are AKF standard blue and red. Mouth guards are required. Shin guards are optional
EXPLANATION:
In order to score, a technique must be applied to a scoring area as defined above. The technique must be appropriately controlled with regard to the area being attacked and must satisfy all six scoring criteria above.
A. For reasons of safety, throws are prohibited and will incur a warning or penalty. Conventional karate leg sweeping techniques are also prohibited.
B. A technique with “Good Form” is said to have characteristics conferring probable effectiveness within the framework of traditional Karate concepts.
C. Sporting Attitude is a component of good form and refers to a non-malicious attitude of great concentration, obvious during delivery of the scoring technique.
D. Vigorous Application defines the power and speed of the technique and the palpable will for it to succeed.
E. Zanshin is that criterion most often missed when a score is assessed. It is the state of continued commitment in which the Competitor maintains awareness of the opponent's potentiality to counter-attack. I.e.: He/she does not turn his/her face away during delivery of the technique, and remains facing the opponent afterwards.
F. Good Timing means delivering a technique when it will have the greatest potential effect.
G. Correct Distance similarly means delivering a technique at the precise distance where it will have the greatest potential effect. Thus, if the technique is delivered on an opponent who is rapidly moving away, the potential effect of that blow is reduced.
H. Distancing also relates to the point at which the completed technique comes to rest on or near the target. A punch or kick that comes somewhere within 5 centimetres from the target may be said to have the correct distance.
I. A worthless technique is a worthless technique — regardless of where and how it is delivered. A technique, which is badly deficient in good form, or lacking power, will score nothing.
J. Techniques, which are directed below the belt, may score.
KATA Competition Rules and Scoring
1. Competition Area Size: The same as Kumite Regulation Online (first round)– Home suitable area for full kata.
2. Attire: Club uniform if available
3. Kata competition:
Specific kata must be performed for the first round and 3 finalists are selected.
9th/8th/7th/6th Kyu – Heian Shodan, Heian Nidan or Heian Sandan
5th/4th/3rd/2nd/1st Kyu – Heian Sandan, Heian Yondan or Heian Godan
1st dan and above – Open kata
For the final round, the competitor may choose a different kata (see selection for each category). The lowest scored competitor from the elimination round begins performing for the final round.
4. Scoring:
• 8.0 is set for the starting score by judges before the performance.
• Points will be deducted according to a competitor’s mistake. If the competitor has no point deduction, points would be added.
• Point deductions will be in increments of one-tenth of a point, e.g.: 0.1 ~ 0.2, and additions of one-tenth of a point, e.g.: 0.1~0.4.
• The highest point score achievable for a performance is 10.0, and the lowest is 6.0. • There will be 3 judges average of the 3 scores decides the winner.
If the scores are tied, the competitor with the highest low score wins. If the low scores are also tied, the competitor with the higher high score wins.
• For the final round, if scores are tied among the top 3 competitors, the competitor with the highest total score from the elimination round wins. If those former scores were also tied, competitors must perform again.
5. Scoring Standard:
(i) 8.0 is the starting score.
(ii) Points are deducted according to competitor’s mistake.
(iii) If there is NO point deduction, points may be added. (
iv) Lowest possible score is 6 and highest possible score is 10
(v) Lowest score of 6 will be given where:
• Competitor does not perform part of the intended kata;
• Stops performing for inordinate length of time and then resumes (a momentary pause should see a deduction of only 0.1 points)
(vi) Disqualification (no score) where:
• Performs wrong kata;
• Stops performing and cannot continue;
• Belt or pants fall off, or uniform becomes overtly disheveled
MISTAKE DEDUCTIONs
1. Balance Off 0.1
2. Imprecise Movement [stance/movement/eye contact] 0.1
3. Over dramatisation 0.1
4. Inadequate power of stress, speed of technique, or breathing control 0.1
5. Double Movement (Double Step, preparatory movements) 0.1
6. Mistake of Technique 0.2
7. Repetition of Imprecise Movement 0.2
8. Untidy Attire 0.2
9. Improper Etiquette 0.2
10. Out of Bounds (Jogai) 0.2
ONLY IF NO DEDUCTIONS:
ADDITION INCREMENT
1. Speed 0.1 – 0.4
2. Power & Kime 0.1 – 0.4
3. Rhythm 0.1 – 0.4
4. Spirit 0.1 – 0.4
5. Expression (understanding of technique and imagining opponents) 0.1 – 0.4
Kihon – Walking
9th/8th/7th/6th Kyu – Jodan uke (age uke), Gedan Uke, gyaku tsuki
- High block same arm low block then reverse punch all front stance
- 5 forward then turn 5 back then turn
- High block in front stance, same arm knife block in back stance, leading front kick then reverse punch in front stance
- 5 forward then turn 5 back then turn.
Single judge watches two competitors and judges based on (below) the winner and points flag to the side of the winning competitor
1. Speed
2. Power & Kime
3. Rhythm
4. Spirit
5. Expression - understanding of technique and imagining opponents
6. Stances
7. Punch focus
8. Block technique